King Noll
Phase 1: The Pack Leader (All Three Alive)
- Companions: Wolf Hog & Boar Ger are present.
- Damage Reduction: Noll takes 45% less damage per companion alive.
- Basic Attacks: Slow but heavy axe swings and occasional roaring shockwaves.
Phase 2: Unleashing the Beast (One Companion Dead)
- Loses a damage reduction bonus.
- New Ability Unlocked (based on which companion dies):
- 🐺 Wolf Hog Dies → Whirlwind
- Noll spins for 4 seconds, dealing damage every 0.5 sec in the area.
- 🐗 Boar Ger Dies → Throw Axe + Jump Attack
- Noll throws his axe at the player, applying bleed.
- 1.5 sec later, he jumps to its location. If he lands on the player, they are stunned for 1.5 sec.
- 🐺 Wolf Hog Dies → Whirlwind
Phase 3: Whirlwind Carnage (Both Companions Dead)
- Trigger: Noll howls in fury, slams his axe into the ground, and hurls it away.
- New Abilities Unlocked:
- Spinning Axes Everywhere
- Visual representation: has axes on his back forming "wings", max 6
- Multiple axes spin outward from him in rotating patterns (concentric rings or arcs).
- Axes boomerang back after a few seconds, forcing players to dodge twice.
- Relentless Pounce Attacks
- Noll rapidly jumps from spot to spot, crushing the player if he lands directly on them (1s stagger).
- If he lands near an axe, he kicks it forward, sending it flying in a straight line (and out of arena)
- Spinning Axes Everywhere
Phase 4: Frenzy Mode (Out of Axes)
- Frenzy Mode (Out of axes)
- Pounces become faster, 3 jumps in sequnece.
- After each 3rd pounce, he staggers for 3-4 sec giving player damage window
Fight Flow & Player Strategy
- Early Fight: Players must decide which companion to kill first.
- Mid Fight: Adapt to new abilities while balancing pressure on Noll.
- Late Fight: Pure chaos—constant movement is required to survive.
This makes King Noll an escalating, high-mobility boss with persistent arena hazards, forcing players to stay on their toes until the final blow.