Skip to main content

King Noll

A massive and ferocious gnoll warlord, King Noll’s fight evolves as his companions are slain, shifting through distinct phases and keeping players on their toes. The battle culminates in a chaotic frenzy once all weapons are exhausted.


🟢 Phase 1: The Pack Leader (All Three Alive)

  • Companions: Wolf Hog & Boar Ger are present.
  • Damage Reduction: Noll takes 45% less damage per companion alive.
  • Basic Attacks: Slow but heavy axe swings and occasional roaring shockwaves.

🟠 Phase 2: Unleashing the Beast (One Companion Dead)

  • Loses a damage reduction bonus.
  • 🟠 New Ability Unlocked (based on which companion dies):
    • 🐺 Wolf Hog Dies → Whirlwind
      • Noll spins for 4 seconds, dealing damage every 0.5 sec in the area.
    • 🐗 Boar Ger Dies → Throw Axe + Jump Attack
      • Noll throws his axe at the player, applying bleed.
      • 1.5 sec later, he jumps to its location. If he lands on the player, they are stunned for 1.5 sec.

🔴 Phase 3: Whirlwind Carnage (Both Companions Dead)

  • Trigger: Noll howls in fury, slams his axe into the ground, and hurls it away.
  • 🔴 New Abilities Unlocked:
    1. Spinning Axes Everywhere
      • Visual representation: has axes on his back forming "wings", max 6
      • Multiple axes spin outward from him in rotating patterns (concentric rings or arcs).
      • Axes boomerang back after a few seconds, forcing players to dodge twice.
    2. Relentless Pounce Attacks
      • Noll rapidly jumps from spot to spot, crushing the player if he lands directly on them (1s stagger).
      • If he lands near an axe, he kicks it forward, sending it flying in a straight line (and out of arena)

⚫ Phase 4: Frenzy Mode (Out of Axes)

  • ⚫ Pounces become faster
  • ⚫ Sequence of 3 jumps
  • ⚫ After each 3rd pounce, he staggers for 3-4 sec giving player damage window

Fight Flow & Player Strategy

  • Early Fight: Players must decide which companion to kill first.
  • Mid Fight: Adapt to new abilities while balancing pressure on Noll.
  • Late Fight: Pure chaos—constant movement is required to survive.

This makes King Noll an escalating, high-mobility boss with persistent arena hazards, forcing players to stay on their toes until the final blow.