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Rotmane, the Apex Hunter

A deadly hunter at the pinnacle of his pack, Rotmane is as cunning as he is brutal. Armed with his trusted crossbow, he strikes with precision and traps his prey in a web of poison and slow. In the heart of his cave, Rotmane uses his environment to his advantage, luring his enemies into deadly volleys of bolts and triggering rockfalls that crush anything in their path. A master of the hunt, he is relentless in his pursuit, always staying one step ahead.


Arena:Arena Overview:

  • A cave filled with stone pillars that provide cover.
  • As the fight progresses, Rotmane destroys these pillars, causing the cave to become unstable and triggering falling rock hazards.

  • Less pillars means more frequent falling rocks

🟢 Phase 1: The Stalking Hunter (Early Fight – Controlled Battlefield)

🟢 Mechanics Introduced:

  • Basic Traps:

    • Slow Traps – briefly appear on the ground; stepping on them reduces movement speed.
    • Poison Gas Traps – release a lingering toxic cloud on activation.
  • Attacks:

    • Volley Shot – Fires a cone of arrows in front of him, forcing the player to take cover behind pillars.
    • Piercing Shot – Charges and fires a fast, high-damage arrow at the player’s position.
    • Multi-Shot – Fires several arrows in a spread pattern, requiring precise dodging.

🟢 Strategy:

  • Use pillars as cover to avoid cone volleys and piercing shots.
  • Move carefully to avoid traps while staying in safe zones.

🟠 Phase 2: The Crumbling Cave (Mid Fight – Increased Pressure)

🟠 New Mechanics:

  • Pillar Destruction:

    • Rotmane starts breaking pillars after major attacks.
    • Fewer pillars = fewer safe spots for dodging arrows.
  • Environmental Hazard Introduced:

    • Falling Rocks – After each destroyed pillar, the cave becomes more unstable, and rocks begin to fall from the ceiling.
    • Falling rocks can hit both the player and Rotmane, causing damage and briefly staggering him.

🟠 Strategy:

  • Rotate between remaining pillars for cover.
  • Use falling rocks to your advantage—position so that Rotmane risks getting hit.
  • Stay aware of traps while managing incoming projectiles.

🔴 Phase 3: The Deathtrap (Final Showdown – Maximum Chaos)

🔴 Final Mechanics:

  • Most or all pillars are gone, leaving few safe spots.
  • Frequent falling rocks create an ongoing hazard.
  • Rotmane’s attack frequency increases, forcing constant movement.

🔴 Strategy:

  • Use movement and timing instead of pillars to avoid attacks.
  • Lure Rotmane into falling rocks for stagger opportunities.
  • Manage space carefully to avoid getting trapped between arrows, traps, and falling hazards.