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Rotmane

Arena: A cave filled with stone pillars that provide cover. As the fight progresses, Rotmane destroys these pillars, causing the cave to become unstable and triggering falling rock hazards.


Phase 1: The Stalking Hunter (Early Fight – Controlled Battlefield)

🟢 Mechanics Introduced:

  • Basic Traps:

    • Slow Traps – briefly appear on the ground; stepping on them reduces movement speed.
    • Poison Gas Traps – release a lingering toxic cloud on activation.
  • Attacks:

    • Volley Shot – Fires a cone of arrows in front of him, forcing the player to take cover behind pillars.
    • Piercing Shot – Charges and fires a fast, high-damage arrow at the player’s position.
    • Multi-Shot – Fires several arrows in a spread pattern, requiring precise dodging.

🟢 Strategy:

  • Use pillars as cover to avoid cone volleys and piercing shots.
  • Move carefully to avoid traps while staying in safe zones.

Phase 2: The Crumbling Cave (Mid Fight – Increased Pressure)

🔴 New Mechanics:

  • Pillar Destruction:

    • Rotmane starts breaking pillars after major attacks.
    • Fewer pillars = fewer safe spots for dodging arrows.
  • Environmental Hazard Introduced:

    • Falling Rocks – After each destroyed pillar, the cave becomes more unstable, and rocks begin to fall from the ceiling.
    • Falling rocks can hit both the player and Rotmane, causing damage and briefly staggering him.

🔴 Strategy:

  • Rotate between remaining pillars for cover.
  • Use falling rocks to your advantage—position so that Rotmane risks getting hit.
  • Stay aware of traps while managing incoming projectiles.

Phase 3: The Deathtrap (Final Showdown – Maximum Chaos)

⚠️ Final Mechanics:

  • Most or all pillars are gone, leaving few safe spots.
  • Frequent falling rocks create an ongoing hazard.
  • Rotmane’s attack frequency increases, forcing constant movement.

⚠️ Strategy:

  • Use movement and timing instead of pillars to avoid attacks.
  • Lure Rotmane into falling rocks for stagger opportunities.
  • Manage space carefully to avoid getting trapped between arrows, traps, and falling hazards.