Rotmane
the Gnoll Archer**Archer
Arena: A cave filled with stone pillars that provide cover. As the fight progresses, Rotmane destroys these pillars, causing the cave to become unstable and triggering falling rock hazards.
Phase 1: The Stalking Hunter (Early Fight – Controlled Battlefield)
🟢 Mechanics Introduced:
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Basic Traps:
- Slow Traps – briefly appear on the ground; stepping on them reduces movement speed.
- Poison Gas Traps – release a lingering toxic cloud on activation.
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Attacks:
- Volley Shot – Fires a cone of arrows in front of him, forcing the player to take cover behind pillars.
- Piercing Shot – Charges and fires a fast, high-damage arrow at the player’s position.
- Multi-Shot – Fires several arrows in a spread pattern, requiring precise dodging.
🟢 Strategy:
- Use pillars as cover to avoid cone volleys and piercing shots.
- Move carefully to avoid traps while staying in safe zones.
Phase 2: The Crumbling Cave (Mid Fight – Increased Pressure)
🔴 New Mechanics:
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Pillar Destruction:
- Rotmane starts breaking pillars after major attacks.
- Fewer pillars = fewer safe spots for dodging arrows.
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Environmental Hazard Introduced:
- Falling Rocks – After each destroyed pillar, the cave becomes more unstable, and rocks begin to fall from the ceiling.
- Falling rocks can hit both the player and Rotmane, causing damage and briefly staggering him.
🔴 Strategy:
- Rotate between remaining pillars for cover.
- Use falling rocks to your advantage—position so that Rotmane risks getting hit.
- Stay aware of traps while managing incoming projectiles.
Phase 3: The Deathtrap (Final Showdown – Maximum Chaos)
⚠️ Final Mechanics:
- Most or all pillars are gone, leaving few safe spots.
- Frequent falling rocks create an ongoing hazard.
- Rotmane’s attack frequency increases, forcing constant movement.
⚠️ Strategy:
- Use movement and timing instead of pillars to avoid attacks.
- Lure Rotmane into falling rocks for stagger opportunities.
- Manage space carefully to avoid getting trapped between arrows, traps, and falling hazards.