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Masteries Design
Fire
- Blazing Trail - Flame patches lasts longer
- Wave of Flames - ???
- Immolate - Larger area of effect/longer decay time
- Living Bomb - Damage upon death is based on Total health of victim - increase percentage of that
- Wildfire - stacks of burn applied with wildfire
- Rain of Fire - Duration
- Rain of What??? - Increased fear duration
- Firestorm Fury - Increase attack speed during effect
Storm
- Call Lightning - ???
- Chain Lignthing - Number of jumps
- Conduit - ???
- Lightning Rod - ???
- Thunderclap - Longer stun bonus for enemies affected with conduit
- Stormborn Resilience - More shield?
- Echoing Thunder - increased effectiveness of created lightnings
- Overload - Reduced number of stack required to trigger the effect
- Discharge - ???
- Closed Circuit - effect restores some of the ability damage (each jump reduces damage) - mastery could restore more of it
- Eye of the Storm - Increase effectivenes of chain and call lightning triggered from this
Blood
- Blood in the water
- Deep wounds
- Relentless Butcher
- Crimson Frenzy
- Sanguine Burst
- Thirst For blood - additional base life steal
- Bloodlust - Increase attack bonus speedĀ
- Hemmorrhage - increase number of stacks applied ? (make 2 as base, and 5 as cap)
- Bloodletting - increased percentage damage (like living bomb)
- Rending slash - Increased ability range
Arms
- Relentless - more crit strike buff
- Restless Blades - more cooldown reduction
- Second Wind - more hp per killing blow
- whirlwind - ???
- Ruthless - ???
- Blade DAnce - ???
- Unbreakable will - ???
- Surge of the blade - ???
- Weapon Mastery - ???
- Cleaving Strike - ???
- Warrior's Poise - ???
Earth
- Obsidian Scales - damage is spread over longer duration
- Tectonic Pressure - Clear more damage stored in obsidian scales
- Earthquake - More frequent damage ticksĀ
- Aftershock - Duration increase is ... increased ?