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Masteries Design

Fire

  • Blazing Trail - Flame patches lasts longer
  • Wave of Flames - ???
  • Immolate - Larger area of effect/longer decay time
  • Living Bomb - Damage upon death is based on Total health of victim - increase percentage of that
  • Wildfire - stacks of burn applied with wildfire
  • Rain of Fire - Duration
  • Rain of What??? - Increased fear duration
  • Firestorm Fury - Increase attack speed during effect

Storm

  • Call Lightning - ???
  • Chain Lignthing - Number of jumps
  • Conduit - ???
  • Lightning Rod - ???
  • Thunderclap - Longer stun bonus for enemies affected with conduit
  • Stormborn Resilience - More shield?
  • Echoing Thunder - increased effectiveness of created lightnings
  • Overload - Reduced number of stack required to trigger the effect
  • Discharge - ???
  • Closed Circuit - effect restores some of the ability damage (each jump reduces damage) - mastery could restore more of it
  • Eye of the Storm - Increase effectivenes of chain and call lightning triggered from this

Blood

  • Blood in the water
  • Deep wounds
  • Relentless Butcher
  • Crimson Frenzy
  • Sanguine Burst
  • Thirst For blood - additional base life steal
  • Bloodlust - Increase attack bonus speedĀ 
  • Hemmorrhage - increase number of stacks applied ? (make 2 as base, and 5 as cap)
  • Bloodletting - increased percentage damage (like living bomb)
  • Rending slash - Increased ability range

Arms

  • Relentless - more crit strike buff
  • Restless Blades - more cooldown reduction
  • Second Wind - more hp per killing blow
  • whirlwind - ???
  • Ruthless - ???
  • Blade DAnce - ???
  • Unbreakable will - ???
  • Surge of the blade - ???
  • Weapon Mastery - ???
  • Cleaving Strike - ???
  • Warrior's Poise - ???

Earth

  • Obsidian Scales - damage is spread over longer duration
  • Tectonic Pressure - Clear more damage stored in obsidian scales
  • Earthquake - More frequent damage ticksĀ 
  • Aftershock - Duration increase is ... increased ?