# Storm # Call Lightning
active | |
**Cooldown:** | **5,0sec** |
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scaling | |
**Magical:** | +2% |
Summon a powerful lightning strike at the targeted **3m**, dealing **50** **Storm Damage** to the enemy closest to the center. A shockwave radiates through the area, striking nearby enemies for **35** **Storm Damage**. When cast directly, the shockwave also knocks back nearby enemies, adding a disruptive force to the impact. Indirect triggers of this ability are less effective and do not cause knockback. |
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**Passive Trigger:** 10,0% chance on Slam Attack |
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#### Mastery Bonus
Mastery for this talent is not implemented yet |
active | |
**Cooldown:** | **8,0sec** |
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scaling | |
**Magical:** | +2% |
Unleash a surge of crackling energy, striking a primary target for **50** **Storm Damage**. The lightning then leaps to up to **2(+Mastery)** nearby enemies within **5m**, each arc dealing **70%** of the damage dealt to the previous target |
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**Passive Trigger:** 10,0% chance on Cleave Attack |
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#### Mastery Bonus For every **2** points of Storm Mastery, Chain Lightning gains **1** additional jump, extending its reach and devastation across the battlefield |
passive | |
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scaling | |
**Magical:** | +2% |
Your critical strikes and storm abilities surge with energy, applying a static charge to enemies. This charge increases incoming **Storm Damage** by **50%** for **6,0sec** seconds |
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#### Mastery Bonus
Mastery for this talent is not implemented yet |
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#### Required Talents
- Any:
- [Call Lightning](https://wiki.thousandrouges.com/books/storm/page/call-lightning "Call Lightning")
- [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning")
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passive | |
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scaling | |
**Magical:** | +2% |
Each enemy affected by Conduit calls additional lightning strikes when you cast Call Lightning or land a critical strike. These extra strikes deal damage at **50%** and do not trigger shockwaves. |
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#### Mastery Bonus Each **1** points of Storm Mastery increase the effectiveness of duplicated lightning strikes by **5%**, up to a maximum total effectiveness of **95%**. |
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#### Required Talents
- All:
- [Conduit](https://wiki.thousandrouges.com/books/storm/page/conduit "Conduit")
- [Call Lightning](https://wiki.thousandrouges.com/books/storm/page/call-lightning "Call Lightning")
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active | |
**Cooldown:** | **10,0sec** |
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scaling | |
**Magical:** | +2% |
Slam the ground, releasing a shockwave that stuns enemies within a **3m** radius for **2,0sec** and deals **40** **Storm Damage**. Enemies with Conduit have their stun duration increased by **0,5sec**. |
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**Passive Trigger:** 10,0% chance on Slam Attack |
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#### Mastery Bonus
Mastery for this talent is not implemented yet |
passive | |
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scaling | |
**Magical:** | +2% |
Each conduit placed on an enemy builds a stack of Overload. Upon reaching **15** stacks, all active storm abilities are instantly reset, ready to unleash their full power again. |
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#### Mastery Bonus
Mastery for this talent is not implemented yet |
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#### Required Talents
- Any:
- [Conduit](https://wiki.thousandrouges.com/books/storm/page/conduit "Conduit")
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passive | |
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scaling | |
**Magical:** | +2% |
When enemies affected by Conduit die, they unleash raw storm energy, releasing **1** **(+Mastery)** arcs of Chain Lightning at **10%** effectiveness. |
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#### Mastery Bonus For every **3** points of Storm Mastery, Discharge generates an additional arc, up to a maximum of **3** extra arcs. |
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#### Required Talents
- All:
- [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning")
- [Conduit](https://wiki.thousandrouges.com/books/storm/page/conduit "Conduit")
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passive | |
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scaling | |
**Magical:** | +2% |
When the storm has nowhere left to go, it comes back to you. If Chain Lightning has no valid targets, it arcs through you instead, restoring **50%(+Mastery)** damage and resetting its strike list. If this is the final jump, the remaining energy surges inward, healing you for the damage it would have dealt. |
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#### Mastery Bonus The storm’s power flows stronger through you. For every **1** Storm Mastery, the damage restored when Chain Lightning bounces off you is increased by **5%**, up to a maximum of **100%** |
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#### Required Talents
- All:
- [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning")
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active | |
**Rage:** | **50** |
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scaling | |
**Magical:** | +2% |
Summon a devastating storm over a large area around you for **6,0sec**. Lightning strikes enemies randomly every **0,5sec** within the **10m** area. Call lightning created from this ability have **30%(+Mastery)** effectivenes and also create Chain Lightning on hit with **30%(+Mastery)** effectiveness. |
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#### Mastery Bonus The storm grows with your command. Each **1** point of Storm Mastery amplifies Call Lightning and Chain Lightning by **5%**, up to a maximum of **95%** |
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#### Required Talents
- All:
- [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning")
- [Call Lightning](https://wiki.thousandrouges.com/books/storm/page/call-lightning "Call Lightning")
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Talent | Type | Category | Implemented | Passive Trigger | Mastery |
Call Lightning | ✅ | ✅ | |||
Chain Lightning | ✅ | ✅ | ✅ | ||
Conduit | ✅ | ||||
Thunderclap | ✅ | ||||
Discharge | |||||
Closed Circuit | |||||
Eye of the Storm | Ultimate | ||||
Lightning Rod | ✅ | ||||
Stormborn Resilience | |||||
Echoing Thunder | |||||
Overload | ✅ |