# Storm # Call Lightning
Storm Active
![28_Storm2.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/28-storm2.png)
active
**Cooldown:** **5,0sec**
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scaling
**Magical:** +2%
Summon a powerful lightning strike at the targeted **3m**, dealing **50** **Storm Damage** to the enemy closest to the center. A shockwave radiates through the area, striking nearby enemies for **35** **Storm Damage**. When cast directly, the shockwave also knocks back nearby enemies, adding a disruptive force to the impact. Indirect triggers of this ability are less effective and do not cause knockback.
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**Passive Trigger:** 10,0% chance on Slam Attack
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#### Mastery Bonus

Mastery for this talent is not implemented yet

# Chain Lightning
Storm Active
![Shamanskill_25.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/shamanskill-25.png)
active
**Cooldown:** **8,0sec**
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scaling
**Magical:** +2%
Unleash a surge of crackling energy, striking a primary target for **50** **Storm Damage**. The lightning then leaps to up to **2(+Mastery)** nearby enemies within **5m**, each arc dealing **70%** of the damage dealt to the previous target
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**Passive Trigger:** 10,0% chance on Cleave Attack
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#### Mastery Bonus For every **2** points of Storm Mastery, Chain Lightning gains **1** additional jump, extending its reach and devastation across the battlefield
# Conduit
Storm Passive
![Shamanskill_24.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/shamanskill-24.png)
passive
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scaling
**Magical:** +2%
Your critical strikes and storm abilities surge with energy, applying a static charge to enemies. This charge increases incoming **Storm Damage** by **50%** for **6,0sec** seconds
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#### Mastery Bonus

Mastery for this talent is not implemented yet

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#### Required Talents
- Any: - [Call Lightning](https://wiki.thousandrouges.com/books/storm/page/call-lightning "Call Lightning") - [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning")
# Lightning Rod
Storm Passive
![Shamanskill_30.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/shamanskill-30.png)
passive
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scaling
**Magical:** +2%
Each enemy affected by Conduit calls additional lightning strikes when you cast Call Lightning or land a critical strike. These extra strikes deal damage at **50%** and do not trigger shockwaves.
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#### Mastery Bonus Each **1** points of Storm Mastery increase the effectiveness of duplicated lightning strikes by **5%**, up to a maximum total effectiveness of **95%**.
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#### Required Talents
- All: - [Conduit](https://wiki.thousandrouges.com/books/storm/page/conduit "Conduit") - [Call Lightning](https://wiki.thousandrouges.com/books/storm/page/call-lightning "Call Lightning")
# Thunderclap
Storm Active
![blue_23.PNG](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/blue-23.PNG)
active
**Cooldown:** **10,0sec**
---
scaling
**Magical:** +2%
Slam the ground, releasing a shockwave that stuns enemies within a **3m** radius for **2,0sec** and deals **40** **Storm Damage**. Enemies with Conduit have their stun duration increased by **0,5sec**.
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**Passive Trigger:** 10,0% chance on Slam Attack
---
#### Mastery Bonus

Mastery for this talent is not implemented yet

# Stormborn Resilience [![voracity.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/scaled-1680-/jjOvoracity.png)](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/jjOvoracity.png)Gain a shield equal to 10% of the damage dealt by storm abilities. --- #### Mastery Bonus \--- --- #### Required Talents - [Deep Wounds](https://wiki.thousandrouges.com/books/blood/page/deep-wounds "Deep Wounds") - [Crimson Frenzy](https://wiki.thousandrouges.com/books/blood/page/crimson-frenzy "Crimson Frenzy") # Echoing Thunder [![voracity.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/scaled-1680-/jjOvoracity.png)](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/jjOvoracity.png)Grants a chance (up to 20%) to cast Call Lightning on the primary target after using any active storm ability. The chance scales with the target's Overload stacks. This triggered Call Lightning deals 30% damage and does not apply knockback. --- #### Mastery Bonus \--- --- #### Required Talents - [Deep Wounds](https://wiki.thousandrouges.com/books/blood/page/deep-wounds "Deep Wounds") - [Crimson Frenzy](https://wiki.thousandrouges.com/books/blood/page/crimson-frenzy "Crimson Frenzy") # Overload
Storm Passive
![Shamanskill_29.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-02/shamanskill-29.png)
passive
---
scaling
**Magical:** +2%
Each conduit placed on an enemy builds a stack of Overload. Upon reaching **15** stacks, all active storm abilities are instantly reset, ready to unleash their full power again.
---
#### Mastery Bonus

Mastery for this talent is not implemented yet

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#### Required Talents
- Any: - [Conduit](https://wiki.thousandrouges.com/books/storm/page/conduit "Conduit")
# Discharge
Storm Passive
![27_Storm.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-03/27-storm.png)
passive
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scaling
**Magical:** +2%
When enemies affected by Conduit die, they unleash raw storm energy, releasing **1** **(+Mastery)** arcs of Chain Lightning at **10%** effectiveness.
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#### Mastery Bonus For every **3** points of Storm Mastery, Discharge generates an additional arc, up to a maximum of **3** extra arcs.
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#### Required Talents
- All: - [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning") - [Conduit](https://wiki.thousandrouges.com/books/storm/page/conduit "Conduit")
# Closed Circuit
Storm Passive
![blue_08.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-03/blue-08.png)
passive
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scaling
**Magical:** +2%
When the storm has nowhere left to go, it comes back to you. If Chain Lightning has no valid targets, it arcs through you instead, restoring **50%(+Mastery)** damage and resetting its strike list. If this is the final jump, the remaining energy surges inward, healing you for the damage it would have dealt.
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#### Mastery Bonus The storm’s power flows stronger through you. For every **1** Storm Mastery, the damage restored when Chain Lightning bounces off you is increased by **5%**, up to a maximum of **100%**
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#### Required Talents
- All: - [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning")
# Eye of the Storm
Storm Active Ultimate
![blue_42.png](https://wiki.thousandrouges.com/uploads/images/gallery/2025-03/blue-42.png)
active
**Rage:** **50**
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scaling
**Magical:** +2%
Summon a devastating storm over a large area around you for **6,0sec**. Lightning strikes enemies randomly every **0,5sec** within the **10m** area. Call lightning created from this ability have **30%(+Mastery)** effectivenes and also create Chain Lightning on hit with **30%(+Mastery)** effectiveness.
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#### Mastery Bonus The storm grows with your command. Each **1** point of Storm Mastery amplifies Call Lightning and Chain Lightning by **5%**, up to a maximum of **95%**
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#### Required Talents
- All: - [Chain Lightning](https://wiki.thousandrouges.com/books/storm/page/chain-lightning "Chain Lightning") - [Call Lightning](https://wiki.thousandrouges.com/books/storm/page/call-lightning "Call Lightning")
# Power Overview
TalentTypeCategoryImplementedPassive TriggerMastery
Call Lightning
Chain Lightning
Conduit
Thunderclap
Discharge
Closed Circuit
Eye of the StormUltimate
Lightning Rod
Stormborn Resilience
Echoing Thunder
Overload