Bosses

Rotmane, the Apex Hunter

A deadly hunter at the pinnacle of his pack, Rotmane is as cunning as he is brutal. Armed with his trusted crossbow, he strikes with precision and traps his prey in a web of poison and slow. In the heart of his cave, Rotmane uses his environment to his advantage, luring his enemies into deadly volleys of bolts and triggering rockfalls that crush anything in their path. A master of the hunt, he is relentless in his pursuit, always staying one step ahead.


Arena Overview:


🟢 Phase 1: The Stalking Hunter (Early Fight – Controlled Battlefield)

🟢 Mechanics Introduced:

🟢 Strategy:


🟠 Phase 2: The Crumbling Cave (Mid Fight – Increased Pressure)

🟠 New Mechanics:

🟠 Strategy:


🔴 Phase 3: The Deathtrap (Final Showdown – Maximum Chaos)

🔴 Final Mechanics:

🔴 Strategy:

Gatekeeper of Stone

A massive stone golem guarding a key passage. It has high damage reduction but loses armor through its own attacks. The battlefield is hazardous with rolling boulders, which the golem can use to repair itself unless the player destroys them first.


Arena Overview:


Environmental Hazard - Rolling Boulders:


🪨 Golem Mechanics:

Armor System:

Attacks:


🟢 Phase 1 (Full Armor - Defensive & Slow)

🟠 Phase 2 (Armor Breaking - Faster & Stronger)

🔴 Phase 3 (Desperation - Unstable & Relentless)

King Noll

A massive and ferocious gnoll warlord, King Noll’s fight evolves as his companions are slain, shifting through distinct phases and keeping players on their toes. The battle culminates in a chaotic frenzy once all weapons are exhausted.


🟢 Phase 1: The Pack Leader (All Three Alive)

🟠 Phase 2: Unleashing the Beast (One Companion Dead)

🔴 Phase 3: Whirlwind Carnage (Both Companions Dead)

⚫ Phase 4: Frenzy Mode (Out of Axes)


Fight Flow & Player Strategy

This makes King Noll an escalating, high-mobility boss with persistent arena hazards, forcing players to stay on their toes until the final blow.